Hey guys i’m Remy ! Im studying a bachelor of communication and media majoring in marketing and digital advertising… Im jumping into the deep end with blogging and creating my digital presence so here we go!!
So, after reading my feedback and what my peers had to say, I’m not sure if my blogs and beta were as clear as I thought they were or if the fundamental baseline knowledge I already had about the social site instagram was not universal, but it has sparked some fascinating discussion and comments!
unpacking one comment in particular has made me think have i been making the idea more complicated then it actually is ! one commenter as clearly addressed this issue as although “he can appreciate how i have used social media to build a game; it is definitely thinking outside the box.’ its ” the fact that it’s an Instagram game.”
He then goes on to give me advice on how to use a ‘roadmap’ or chart of my desired timetable to check whether you have a good sense of what will happen when, and it will also assist with personal organisation. This takes me back to my own personal reflection since I already have this in place and Instagram has many tools that can accomplish this for me, which leads me to believe that not everyone is familiar with these features and what a wonderful and diverse platform Instagram truly is! … leading me to the idea that I should absolutely talk more about Instagram, as well as its great tools, rather than assuming other users are aware of them!!
I think all comments provided included a very brief overview of the pitch, DA and a critical self-reflection of their comments with links as evidence to the contribution. Upon reflection sparked via the feedback provided to me on my pitch, It’s very clear I must focus more on concepts that reflect my idea, this firstly includes looking into the Ethical concerns of Relate or Debate and major ethical issues in conducting research and presenting it to my game users and audience.
Although I listed these as a goal and had started these in my pitch I did not provide researched resources or ideas to support my beta, and my own DA concepts nor attach prior blogs, which did not include user security for Informed consent and as a mediator provide a secure platform that ensures we are providing our audience and respect for anonymity and confidentiality, Resulting in us acting on our own promise and user guidelines for respect of privacy.
When I was conceptualising my da and its Persona, I found the process to be both informative, useful, and difficult. Through feedback and theoretical framework, I believe I discovered I was on the wrong path with my DA, and despite applying relevant and useful examples to my concept, I did not choose the most relevant or useful frameworks for the future of my DA.
So, as a result of that insight, I recognised my position in my DA as a mediator in the media neich of online discussions!!
When I was conceptualising my da and its Persona, I found the process to be both informative, useful, and difficult. Through feedback and theoretical framework, I believe I discovered I was on the wrong path with my DA, and despite applying relevant and useful examples to my concept, I did not choose the most relevant or useful frameworks for the future of my DA. So, as a result of that insight, I recognised my position in my DA as a mediator in the media neich of online discussions!!
On my own, I will apply my applicable research to other blogs. By offering feedback, I was able to connect with the process of other DA;S as well as fascinating viewpoints and very engaging notions that ethnographically explore various media. Taking the time to analyse and explore future possibilities for other DAs taught me that there may be different viewpoints and that I may learn by applying additional thoughts and theatrical work. And then offering the greatest possible advise or solution that will allow them to explore new ideas or enhance their studies as well as mine.
I’ve continued to make sure that all of my comments are structured in a constructive, encouraging approach, and also that I’ve provided my peers with advise that was presented through positive evaluation, allowing me to recommend changes to their focus and development within their DA.
The two blogs on which I responded were both extremely unique and diverse, exploring very different techniques and themes, yet there were a few similar denominators. They all hit the target when it came to explaining their media niche and understanding the concepts of ethnography and applying it to their media niches, as well as identifying and demonstrating evidence of the sort of qualitative research they have been conducting. Erica’s DA stood out since it was an already established business, therefore this either indicates that she needed to immerse her business in her DA or that she needed to immerse her DA in her business. In particular, build a new business process to correlate with the DA, and its requirements.
The idea of debate or relate is to simulate a conversation that is not censored or guided, users are freely able to project their personal thoughts and opinions on controversial statements or questions, as mediators we are essentially designing a machine that simulates a conversation with people and through the concept of observation, we will be providing an experience to our users where we will be generating and analysing personal data through digital communication tools of stories, polls. Our game concept can be identified with the theory and ideology of conceptualising persona.
By following the process of creating an online debate I have been able to produce a platform that is relevant to Users, this was discovered through creating a game we have to draw connections between current events social issues and the environment, We discovered that debate and relate has the potential to work as not only is it a perfect game for today’s current world as it stimulates and encourages users to discuss topics that are usually not encouraged and censored by the media, but there are never-ending new news and trending topics happening within the media currently. Our medium is still aimed at getting people to really talk to each other and we have only worked harder on presenting our Users with cards that will prompt and question players’ values and stimulating a debate along a path of vulnerability and intimacy.
Why did we choose Instagram and how did we use it? As content creators and game mediators, has it been beneficial? well by utilising Instagram features like polls and question boxes inside story highlights we have been able to connect with our users and get feedback on what we should include in debate or relate. By providing Feedback I was able to engage with intriguing perspectives of gaming elements, listen actively, taking the time to analyse other perspectives and learn where concepts and theatrical work can be applied. And then providing the best possible advice or solution that could give them the ability to explore new perspectives or deepen their research. I constructed comments with advice that was provided through positive criticism and allowed me to suggest improvements to their focus and results.
By Constructing comments with guidance provided by complimentary feedback, I was able to improve not just our game but also our user engagement, bringing us to the conclusion that in order to connect with and analyse what our users enjoy and dislike, we needed to broaden and push the initial notion of Debate or relate. This is essential for our DA since we want to project future issues that are not just topical but also ones that our users want to debate or participate with.
We received a huge number of responses, as seen by the polls, which ignited our curiosity in investigating new subjects and issues. As a result, as a mediator, I’m engaging in my own online argument and drawing ideas from other discussion sites like Reddit. This leads me to think that by considering and applying this study in the future, I will not only have continued acceptance of new subjects but also greater involvement from our users.
Furthermore, people tend to reply to tales and the question boxes we publish, occasionally stories receive more answers than the actual question card on the grid post. Perhaps they enjoy the fact that their response will only be viewed by Thy and myself, rather than by all of the participants. As a consequence, we will continue to use the Instagram story feature since their responses can be anonymous from the question boxes or private from other users via direct messaging.
My Digital Artefact is primarily comprised of photographs. D.O.R’s aesthetics and publishing schedule which are colour-coordinated and organised into categories . which means i have already started progress on my DA schedule. By using the online creative platform Canva it has allowed me to create and share content that not only allows for the modification, copying, and distribution of all material without sacrificing quality. This prompted me to reconsider the idea of my DA. Taking in feedback from my own users and peers, which led to incorporating user feedback. This, as well as the censorship and control I maintained as a mediator. This steamed from the implementation of polls and the continuous acceptance of new subjects and feedback from our users. Only after we have thought about and monitored the growth of our DA will we be able to identify the best approach to apply our notion, that is why having an adjustable and flexible schedule is still key to the progress of D.O.R, Eventually allowing us to ensure that we are creating material that is engaging to our target audience.
Meaning as a creator i am still able to accomplish my desired objective. and continue to identify some of the educational affordances of D.O.R game features by developing a faceted framework of game characteristics and distinguishing between gaming and simulation. Not only have I established a platform that teaches via intriguing debate. However, I am now adding the thematic framework of participation techniques and forms of engagement to analyse aesthetics within the context of a debate, resulting in a more engaging Digital Artefact inside it.
What I’ve learnt from it all, and how it’s influenced debate and relate today….
We were able to project our social media identities and tap into material that spoke to diverse parts of our audience by relying on the notion of gaming personas and adopting the persona of a mediator. D.A.R’s future and identity have been inspired not just by my epiphanies or Reddit, but also by engaging in and analysing numerous online discussions, resulting in qualitative data collected from a user-generated research platform, i.e. Reddit. These talks aided in the evolution of my online identity and the creation of content for D.A.R.
This involvement caused me to reconsider the concept of discourse and relationship, as well as the censorship and control I had as a mediator. through taking in on feedback from our own users, peers anThis engagement forced me to rethink the notion of discussion and interaction, as well as the censorship and control I maintained as a mediator. Taking into account comments from our own users, peers, and mentors, we have continued to refrain from participating because doing so will definitely produce discrimination. As a consequence of this observation, I am certain that my media standards are still in place and that D.A.R users have structure. If we continue to avoid debate, we will eliminate the cultural constructs of fear, censorship, and biassed media. This has came about as a result of the creation of polls and the continual receipt of fresh subjects and feedback from our users. Only after we have thought and watched the growth of our DA do we establish the ideal way to applying our concept, which will help us ensure that we are generating material that is appealing to our target audience.
These three epiphanies were sparked via Reddit. Let’s strip these back to the core firstly, My Epiphanies were all qualitative and sourced from a user-generated research platform for discussions, these further led me to threads, analysing unstructured feedback and reviews and observing various debates. These expanded from Reddit and jumped from interviews, creating user-generated data, rebutting previous user accounts that are similar to my own DA. As stated through participating in discussions outside of my control, I was pushed to speak up and voice my own opinions. This engagement lead me to rethink the idea of debate and relate, as well as the strict censorship and control I have as a mediator and resulted in me creating a TikTok platform to not only reach a wider audience and gain more engagement but also to transfer what I have learned from observing debates and presenting creative visual relatable data to present a new perspective of my users’ responses. Although it has been difficult for me as a mediator, I refuse to become a participant because doing so will clearly create bias. Through this observation, I have ensured that my media guidelines are still in place and that D.A.R users have structure. I ensured this via constructing polls, sparked from a comment I received on TikTok.
This leads me to two additional epiphanies;
Why it’s critical that as a mediator, I maintain a media-neutral stance.
In its most basic form, the media-neutral approach entails selecting the optimal method for attaining a goal while rejecting any prior assumptions. This means that our DA will actively support the concept of media-neutral plans that are built with the user in mind and are founded on solid objectives that provide genuine quality assurance of our previous aims of promoting and supporting any debate.
We will continue to be mediators because we feel this is a powerful approach that gives us purpose. By not participating in conversation, we will remove the social construct of fear, Censorsord and biased media. Only after we have reflected and seen our DA develop do we assess the best way to apply our notion, which will assist us in ensuring we are generating material that is appealing to our target audience and therefore effectively reaching a broader audience.
This drawing on the theory of gaming persona; and adapting the persona of a mediator, we’ve discovered through gaining more confidence in our game personas we are finding a voice and purpose in our DA, discovering just how important we are as content creators, resulting in us not only publishing relevant media but engaging professionally, this has aided in us to project our social media personas and help us tap into content that speaks to different members of our audience.
For example, debate and relate is a platform that encourages any form of debate or discussion, we aid in stimulating by providing a weekly topic but we do not discourage or control where the discussion leads into. It’s clear these discussions are attracting like-minded, enthusiastic individuals who are eager to debate and discover a rationale for every argument raised. Unlike traditional online communication, our users are not hesitant to ask questions or plainly oppose claims. We keep track of this by responding with neutral replies in order to promote continued participation.
How can I offer uncensored material when the vast bulk of the internet is already censored?
A challenge as mediators for such a drastic and unrestrictive platform is avoiding Virtual Censorship and Controlling the Public Sphere. Although we are trying to project and present honest and raw media, the data we use may have already undergone forms of censorship, and let’s not forget the censorship and guidelines of Instagram! Although we may allow it, Instagram may not.
While we can understand relatively easily much of the censorship carried out in terms of central powers controlling the flow of information in the attempt to achieve certain political goals, Mathias Klang journal article “Virtual Censorship: Controlling the Public Sphere” dives into the topics of the internet censorship and its relationship to user independence. This article demonstrates that the control of online information is a continuous process between the regulator and the regulated by showing censorship methods and actions of organisations that help to escape censorship. This process produces the way society identifies itself in terms of a free and lively democratic public space. He investigates censorship, regulation, the public realm, and user autonomy.
SoundCloud; of be exploring the three techniques of filtering and the term mediating within the Internet contents and how Instagram is filtering the process of preventing user access to information on the Internet, by placing software between the user.
Before I begin, I’d want to provide a trigger warning about sharing possibly distressing information that can be triggering. This material ( picture 2) contains abortion references.
My reddit username for all attached sources- DriverSignificant729
How three epiphanies were sparked via Reddit….
Instead, of observing and reading an ethnographic study enquiry into online debate and conversation. I decided to obtain a better grasp of my media niche, which is to immerse myself within a discussion, stimulate conversations and create an online debate! As I have previously created a field site that highlights important concepts of my media niche and its network of relationships and now established a plateform for debating. I have finally understood a new viewpoint and understanding to the power of Digital conversations, to find the answer to this I had to look through a different lens and be my keyboard warrior, not a boring mediator.
My own media i constructed to stimulate people wanting to engage in a debate, In reference to my DA
Discovering just how good Reddit is
I participated in a variety of discussions and threads on the platform Reddit, I engaged as a participant and observer as it promotes the same media guidelines and encourages its uses to engage and stimulate discussions, Reddit thrives on anonymity, and it’s a place where pretty much anything goes. There’s a thriving niche community for seemingly every interest or topic. I found as a user the best way to contribute was to engage with “subreddits” and comment on threads, through analysing and using this platform I came to an epiphany of why it is such an effective communication platform.
A: There are no rules!
B: Anything goes! anything…
There is no right or wrong answer when it comes to debating.
This Epiphany only came to me as I was analysing Reddit, and as I was Diving deeper into the reason why Reddit is so popular, It hit me! It’s because the platform creates users to immerse themself in the world of literature that they have created. There is no right or wrong answer, it’s their stories, their experiences and their ideas moulded into user-generated discussions. This is vital for stimulating a great discussion. The media is so effective in communicating a message as it makes the users feel attached and builds motion and physical connections to the conversion. This expands on my Epiphany of how Reddit is such an incredible source of information that projects data surrounding every field of human knowledge.
Epiphany 3 :
In the media, there are “endless possibilities”
When I was browsing through the various subreddits, that accumulate thousands of personal relations and new concepts and topics of philosophy, gender, fantasies, food, religion and culture. The list goes on. No really I never ended.
It made me rethink the idea of debate and relate and the strict censorship and control I have as a mediator. Although this is to ensure media guidelines and provide the users with structure, I think Reddit is so effective because it adapts Edwyn Collins social theory of fear and replaces it with the idea of “endless possibilities”. By removing this notion of fear, we are presented with numerous opportunities to speak freely meaning my users won’t be afraid to debate. What I mean by this is that as a user when you are presented with endless possibilities are you are more likely to engage and interact, leading to new experiences and new avenues to explore and discover. Resulting in users being in contact with new ideas, opportunities, and people. Opening up their digital life to almost anything.
I don’t know if this is a solid epiphany or just a thread to the influence that Reddit has had on me as a content creator.
Through participating in an online discussion on the platform Reddit. I was taught that there are Tips & Techniques for Debating and that you must prepare data for your subject. This means you must maintain your concentration. And everything you create is written slowly, clearly, and charismatically, with no ill intentions. Using the definition of being confident in your topic of discussion and your ideas. Consider your tone and phrasing, as well as what it expresses to your audience.
user-generated content I created from observation within in my own DA discussion.
A “serious game” is one with “a clear and well-considered educational objective”. In recent years, there has been a surge of interest in the educational use of serious games in both higher education and individual use. considering the basis for using serious gaming as a source of concepts and techniques to guide educational practice and to encourage critical engagement with and a more in-depth consideration of games and gaming in the field of education. To that end, through setting out a faceted framework of game attributes, differentiate between gaming and simulation, and describe some of these game facets’ educational affordances. I have provided a platform that educates through stimulating conversation.
The method is shaped by the ways in which it is employed and the places where it is utilised. The single-player mode and spatiality of a mobile phone are what make it so portable.
Mobile games are those that are made for mobile devices that can be linked to the Internet, such as smartphones, feature phones, and smartwatches. Multiplayer games involving two or more players can now be played wirelessly thanks to these new advancements. Its modality is people who are intricate with platforms and interact and develop a gamer persona that is unique to the game as well as the user. The timeframe Mobile devices have now been added to the list of devices that may partake in a simulation on Spatial’s seemingly omnipresent collaboration site, which allows up to two dozen people to work together in the same shared virtual world. Spatial has improved its mobile user experience with new additions. Automatic camera switching, for example, makes it easy for mobile users to see who is speaking on a smaller screen. It’s possible to move your avatar around and interact with 3D objects, documents, or movies using an easy mobile-centric user interface. This lets you combine the virtual and real worlds on your mobile devices.
Multimodality refers to the use of both static and moving images. My DA and its media are both examples of Raessen’s multimodality ideology in this blog post, as it includes text, pictures, and audio, including an embedded video of a podcast called “its alot” that relates to one of our discussion questions, as well as the way I present my DA through videos and media creations. My Digital Artefact is primarily comprised of photographs. D.O.R’s aesthetics and publishing schedule are colour-coordinated and organised into categories on my da planning platform canvas. This platform allows for the modification, copying, and distribution of all material without sacrificing quality.
Connectivity means audiences can exchange ideas and knowledge amongst each other on the internet. Pinterest allows connectivity as people all over the world that can, like, comment and share my content I am reposting, creating a cycle. I will also be able to view my audience insights on the app.
Virtuality is an event or entity that appears to be real but isn’t. On Instagram, I show my Digital Artefact. I source my media from Reddit which is a visual, textual, and discovery engine for discovering topics, debates, and social concerns and a platform I can draw inspiration from, among other things. It is simply accessible and allows a broader audience to observe my product. “The capacity to intervene in a meaningful way inside the representation itself, not to read it differently,” defines interactivity (Raessens, 2005). My audience’s primary interaction with my material is the ability to like, follow, and participate with it through conversation. They can also leave anonymous comments, but I will not display these for ethical reasons.
Connectivity refers to the ability of users to share information and ideas through the internet. Instagram makes it possible for individuals all over the globe to interact by like, engaging with, and sharing media. Followers may also share my material by reposting my own media on their own stories or accounts, therefore establishing a loop. My audience analytics will be available on the app as well, with help from Instagram’s resources.
The term “interpretation” refers to the audience’s interpretation of your information. My DA’s persona is characterised by sentiments of domination, submission, and power. I want my visitors to be able to interact and grasp these topics because I’ve chosen a colourful theme that incorporates my four categories. My account creates a gaming persona by concentrating on previous and present conversation topics that are still relevant to my audience. This makes my audience feel respected, listened to, and understood. I feel my audience like our persona, as seen by the fact that individuals are already participating in our discussion!
The notion “the network society” was developed by sociologist Manuel Castells’ who is frequently associated with information society and communications studies. The network society theory is crucially significant to us since we all belong to thousands of networks, whether they be schools, universities, nationalities, or occupations, and all networks require some sort of coordination.
The network society is a social formation with a social and media network infrastructure that enables its primary method of organisation at all levels, these levels include individual, group, organisational and societal. These networks are increasingly connecting all units or sections of this structure. The primary form of power in the network society idea is control or influence over communication. This is because connection and network access are critical to the ability of some social groups to impose their beliefs and aims on society as a whole, as well as the ability of others to oppose their dominance. Social network analysis is a technique for examining community engagement and analyzing communities. SNA can assist partners to understand a community’s networks and track how they develop and evolve over time by offering a method of articulating the network, its diversity and providing a series of tools for visually displaying and measuring network features. In every community health planning project, social networks represent key groups of stakeholders. These groups can be enlisted to offer feedback, identify priorities and opportunities, take positions on issues and methods, and devise intervention tactics.
The primary form of power in the network society theory is control or influence over communication. This is because connection and network access are critical to the ability among some social groups to impose their beliefs and aims on society as a whole, as well as the ability of others to oppose their dominance. In many forms of communication channels, there is the internal aspect of cyber-utopianism. Cyber-utopianism is a subset of technological utopianism that believes that online communication leads to the establishment of a more decentralised, democratic, and libertarian society. The modern Digital Utopian continuously and extensively uses the Internet to share knowledge and ideas on social networking sites and forums. All of this adds up to a common experience and an ideology focused on technology and idealism.
Utopianism in itself is an online communication that has become mandatory in many digital channels as the internet favours the oppressive rather than the oppressor. This indicates that users no longer critique the critical but have developed a romantic view of cyberspace “ Web 2.0” drew upon this idea and stated that “the internet’s ability to network human beings communication collaboration and community indicates that the Ideas and information shared can now be launched on websites all over the world
Resulting in data being capitalised due to its transparency, usability, and accessibility.” This indicates that thanks to the aspects of the network society, we can discover that technological utopianism will eventually bring about a utopia, or at the very least help to fulfil one or more utopian ideals. A techno-utopia is therefore a hypothetical ideal society in the near or far future, within which all laws, government, and social circumstances are fully for the benefit and well-being of all its users. Other discourses that depict technology as agents of social and cultural transformation, such as technical determinism or media imaginaries, are also associated with technological utopianism.
Douglas Rushkoff, a renowned theorist on technology and cyberculture, claims that technology allows everyone to articulate their own ideas, encourages individualistic thinking, and devalues hierarchy and power systems by giving individuals influence. He claims that the entire globe is in the midst of a new Revolution centred on technology and self-expression. Rushkoff makes it clear that “people don’t want to live their lives behind a desk with their hands on a keyboard” but instead engage in cyberspace that can be identified as a tech utopia. which in this instance a does not disregard any challenges that technology may cause, but instead argues that technology enables humans to achieve social, economic, political, and cultural advancements. Connecting to Bernard Gendron, a philosophy professor at the University of Wisconsin Milwaukee, and how he describes the four principles of modern technological utopians that exist in today’s society and their significance these include :
1. That We are currently experiencing a (post-industrial) technological revolution
2. In the post-industrial age, technological growth will be sustained (at least)
3. In the post-industrial age, technological growth will lead to the abolition of economic scarcity.
4. The elimination of economic scarcity will lead to the elimination of every major social evil.
Despite reading about all of these pro-cyber-utopian viewpoints, I have not shied away from the Internet’s drawbacks and democratising power. By confronting Web 2.0 utopians, I can claim that the widespread use of blogs, YouTube, and other social media sites that enable the creation and marketing of user-generated content is having a detrimental impact on our creative and financial economies. Yes, we live in a networked society, and we all have the ability to blog, tweet, and express our views on political and social problems. But, in my opinion, the vast majority of us do not do this, and even if we did, our voice would be lost among the billions of others shouting across cyberspace for attention.